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Case study

SPLT

The brief asked for a shop. I proposed a platform built around trainers and their members.

Five SPLT app screens tilted on the brand slash: shop, trainer profile, subscription plans, a live workout and achievements
Client
SPLT Fitness social app & marketplace, Egypt
My role
Creative Director & UX Lead at Overpowered Led 2 designers and the client relationship
Timeline
Feb – Jun 2025
Scope
Product scope, competitive research, information architecture, mobile app, three dashboards, design system
Industry
Health & fitness Marketplace
Markets
Egypt (EGP pricing)

Overview

SPLT wanted to be more than a workout logger. The ambition was a fitness community where members could track training, follow one another, buy products from several sellers and connect with trainers.

That meant designing for four groups at once: members, trainers, vendors and the SPLT team. Each needed a clear reason to use the product, and the platform needed a business model that could support them all.

Key impact

One platform for members, trainers, gyms and the team running it · A trainer subscription model proposed as a new revenue line

The brief

The initial brief focused on commerce: products, orders, stock, promo codes and payouts for admins and vendors, with loyalty points and subscriptions on the shop side. It was built around selling; trainers and members didn’t yet have a role of their own.

The development estimate the client had been given didn’t hold up line by line, and product strategy and design hadn’t been scoped at all.

I proposed splitting the work into stages: strategy, feature definition and UX/UI design first, development once the product was defined. The client agreed, and I led the product direction with two designers.

A shop brief and the layer we added: the client’s marketplace and shop requirements on the left, the trainer role and member training features on the right; trainers are not mentioned in the brief
What the brief asked for, and what we added.
Delivery in three phases: eight bugs fixed in the existing app, then commerce, subscriptions and loyalty, then the trainer platform, then integrations and gamification; phases one and two scoped and designed February to June 2025
The staged scope: my team’s part, and what continued after.

Competitive research

Before drawing wireframes, we subscribed to the major fitness apps and their betas and reviewed their features alongside user feedback.

One gap kept appearing: trainers were treated like ordinary members, with little chance to establish their professional credibility or earn through the platform.

That changed the direction of the product. Rather than treat the marketplace as a shop with a social feed attached, I developed a training layer around the relationship between coaches and members.

Designing for four roles

We expanded the scope to include a comprehensive community and workout architecture, shifting the business model from a transactional shop to a trainer-driven platform.

Trainers became a role of their own. Their profiles led with their track record and subscription plans. Free content let members judge a coach before paid videos unlocked the rest, and monthly, quarterly and yearly plans were proposed as a new recurring revenue line.

A dedicated trainer dashboard handled clients, goals, workout plans, an exercise library and video content, while vendor and admin dashboards ran the operational side of the marketplace.

The challenge was to give each role the right experience without building four disconnected products.

Four roles, one platform: members in the mobile app, trainers in the app and their own dashboard, vendors in the vendor dashboard and the SPLT team in the admin dashboard, with subscriptions, plans, products and payouts flowing between them
Four roles, one platform.
Trainer video management in the dashboard, beside the trainer profile members subscribe from
Achievements with Spark, Iron, Surge and Titan level badges, beside the three subscription plans
The trainer layer: videos a trainer manages, the profile members find them on, and the plans they subscribe to.
Personal records and the goals and achievements screen with level badges
A live workout with sets, reps and rest timer, and the groups screen with monthly stats
Workout discovery with programs, muscle groups and new coaches, and the SPLT shop
For members: records and goals, live workouts and groups, discovery and the shop.

The design system

I set the information architecture and the visual direction, then worked with a senior and a junior designer to build the screens and the shared system. Multi-role admin systems were new territory for the team, so we mapped the user journeys and the logic behind each role together before building the full UI.

The trainer and admin dashboards each had their own navigation, and all three shared one shell, one set of tables and one set of reporting patterns. The mobile app and the dashboards used the same visual language.

From the file to the page: the UX of the trainer profile, subscription plans and trainer dashboard from the 2025 files, beside the final UI
Admin shop overview with sales, revenue, escrow, latest orders, top sellers and categories
Trainer dashboard with clients, achievements, goals, live activity and weekly active clients
Vendor wallet: the transactions and withdrawals table
One shell, three dashboards: admin, trainer and vendor.

What changed

  • Reshaped a commerce-first brief into a staged product engagement
  • Added a dedicated trainer role with profiles, paid video and three proposed subscription plans
  • Designed workout, progress, group, achievement and loyalty features for members
  • Created one shared system for the mobile app and three dashboards
  • Planned delivery in three phases. commerce, subscriptions and loyalty first; the trainer platform second; integrations and gamification third
  • Fixed eight bugs in the existing app before new feature work began

Looking back

The brief asked for a shop. Competitive research showed that the trainer relationship could give the platform another reason to exist and another way to earn. The most valuable work was defining a product in which four different roles had a purpose, then designing a system a small team could deliver. The build continued after my involvement; I scoped and designed the first phases.

Creative Direction & UX Strategy: Amr Abu-Talleb · UI Design: Overpowered design team