Case study
Bay Area Trips
One product for members, businesses and families across the Bay Area.
- Client
- Bay Area Trips Travel and local discovery platform, USA
- My role
- Product Strategist & Designer Led the product with the founder
- Timeline
- Sep 2023 – Jan 2025
- Scope
- Product strategy, information architecture, account model, web and app UX/UI
- Industry
- Travel & local discovery Membership platform
- Markets
- San Francisco Bay Area, USA
Overview
Bay Area Trips wanted to be the one guide to the San Francisco Bay Area: where to stay, eat and go out, what’s on tonight, scavenger hunts across the city, and a travel club for members. Businesses would list themselves, sell tickets and hire local creators. Parents would bring their kids along.
The founder had the ideas. My job was to turn them into a product a team could build on a fixed budget: decide what the product was and who it was for, what each person could do, and how the website and the app fitted together.
What I led
The structure
We consolidated the disparate features into a single directory governed by a universal membership.
The account model
Members, businesses and families each got their own way in, on one shared directory.
Both sides of the market
Everything a member uses, a business creates: listings, events and tickets, hunts, products and paid gigs.
One structure, every platform
The website, the mobile web and the app follow the same map, so nobody has to learn the product twice.
The brief
Most of the ideas were the same idea.
The brief arrived as a list: hotels, restaurants, nightlife, wineries, writers’ lounges and remote-work spaces; events, trips and scavenger hunts; a shop, a travel club, a concierge and EV charging; creator partnerships and kids’ accounts. Each one mattered to someone, and nothing said how they related.
Built as listed, it would have been a dozen small apps under one logo, each with its own rules, and more than the deadline and the budget allowed.

The structure
Most of the ideas were the same idea.
Before designing any screen, I mapped who the product served and what they would do in it. Most of the ideas turned out to be the same thing: a place someone can find, read about and act on. So stays, food, nightlife, wineries, wellness and remote work became categories of one directory, built on one listing template.
Events, trips and hunts sit beside the directory, because they happen at those places. Membership sits underneath everything, because it decides what each person can do. The website, the mobile web and the app follow the same structure, so a member or a business never has to learn the product twice.





The accounts
Three accounts, each with its own job.
Members explore and book. Businesses run their place. Kids get their own view, set up by a parent. Each account has its own menu, so nobody sees tools that aren’t theirs.
Becoming a business is a step, not a setting. A member applies, the team checks the business, and only then do the business tools switch on. That keeps fake listings away from members and holds every business on the platform to the same standard.


Both sides of the market
Everything a member uses, a business makes.
A café creates an event and sets the ticket types; a member picks a ticket. A business builds a scavenger hunt, with missions, a prize and teams, and families play it across the city. Businesses post paid gigs, and local creators take them.
Designing both sides together kept them consistent: every field a business fills in becomes something a member sees or uses.



Families
Kids explore. Parents stay in charge.
Kids get a simpler, brighter view with hunts, kids’ events and trips. They can’t pay in the app; they ask a parent instead. Parents see where a hunt has taken their child and what they’ve joined, and can book for them.
Family accounts come with the Gold membership, so the family side pays for itself.

Membership
What you pay for decides what you can do.
There are two memberships. Businesses choose a package on the website, from a free listing to Pro and Elite with their own app, IT support, team travel and trip credits. Members choose Silver or Gold in the app.
Gold also adds accounts for kids, more hunts and bigger teams, so membership is also how the product decides who can do what.


What changed
- Took the idea from concept to a live product on the web, mobile web and an app
- Members, businesses and families each got their own way in, on one shared directory.
- One listing template serving 10 kinds of place
- Website, mobile web and app built on one structure.
- Taken from idea to a live product.
Looking back
My job was to make a big idea buildable. The product has changed since launch, as products should. The structure underneath is the part I’d defend in any room: one directory, three accounts and one membership deciding who can do what.
Product Strategy & Design: Amr Abu-Talleb · Client: the founder, Bay Area Trips.